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KeyGrip2 Tutorial
Retrieving 1st Person View in 3rd Person demos
by Panjoo

Before you start:
1) Important! Backup your baseq2/config.cfg to a save location as KeyGrip may make changes to the binds.
2) Check your config.cfg by opening it in wordpad (or any other texteditor) and find the "gl_mode" command and set it to "gl_mode 1" (400x300) or "2" (512x384).


(The reason for changing the video mode before starting KeyGrip is when you change the game's video mode (resolution) from within the 3D-window in KeyGrip, it can result in dialogue windows jumping out of view and/or disappearing when trying to activate them, which makes it impossible to do any editing.)



Loading your demo


If you start KeyGrip for the first time go to: File > Preferences: "OpenGL mode resolution": 400x300 (if you have one monitor it's best to use a small 3D-window).
Open your demo in KeyGrip and nevermind the blank filmstrip. If you see this message: "Multi-Level demo detected. Would you like to save the additional levels?" just choose "No".


Connecting to your demo
On the menubar press the 'Show Demo Server' button 'Show Demo Server' button and in the dialogue (shown below) press the 'Connect' button. Quake2 will start in gl_mode 1 (400x300) and pauses the demo at the first block.
(The 3D Preview window is actually Quake2 running in Windowed mode. So in order to customize the camera controls, hit Escape and go to "options" -> "customize controls" and make sure the following keys are bound: turn left, turn right, look up, look down, center view, up, down).


Finding the entity number

Now that KeyGrip is connected to your demo you'll see the demo paused at the first block. Keep it paused.
Click the 'Show Demo Server' button 'Show Demo Server' button and then uncheck the "Fix view" and "Fix position" boxes and check the "Show Entity" box.

Every entity on the map has its own number; the items, the weapons, the projectiles and the other players.
The most important step here is to find the unique entity number of the player you were chasing.


'Show Demo Server' dialogue window


Time to enter the matrix.

Since you have unchecked the two "Fix..." boxes, the original chase camera is unlocked and you'll be able to move the camera away from the recorded player, using the movement keys that you bound earlier. If you lose track of the playermodel you can reset the "fix position" to lock the cam back onto the player.


In the 3D window use your movementkeys to aim the crosshair at the recorded player so its unique entity number will be displayed in the dialogue window (there where it says -1 in the attached image).
If the number doesn't change when looking straight at the player, try some different angles and of course don't forget checking the "Show Entity" checkbox.

(It's best to double check the entity number by checking the two "Fix..." boxes again and letting the demo play for a while. Then pause it and repeat the same steps to check the entity number of your recorded player. If it's the same as before it's save to go on.)


Adding the 1st Person camera

First rewind the demo by pressing the "Go to first block" button


Check the two "Fix..." boxes again so the camera is glued to the player again.
Let's say the number of the recorded player is "5". In the 'Show Demo Server' dialogue you will see a blue "+" and a "-". The plus will let you add a new camera.
Click the plus and set "Position Transition" to "As Entity, #5" (which is the entity number you found earlier) and "Angle Transition" to "Original".


If you did everything right you'll now see that the Field Of View (FOV) -camera is placed inside the recorded player's body.

At this point you're done with the actual 'recamming', but continue with the last step to clean up the partly visible player model and weapon. But first save the demo as uncompressed .kg2 file, in case something messes up. (Don't worry about savelog warnings). If at any time the "Show Demo Server" window disappears, just click the button again.



Removing the player's model and weapon from the demo

First rewind the demo by pressing the "Go to first block" button


Then press the Find-button on the menubar and...:
...set the "Find Type" to "Replace".
...check the "Message Type" checkbox and set it to "packetentities"
...check the "parameters" checkbox
...check the "Entity" checkbox and set it to number "5" (or whatever the number of the recorded player is)
In the bottom right field (where there's only a "+") enter a value of "0" after "Modelindex" and "Modelindex2".

It should look like this:
'Find /Replace' dialogue window

Now click on "Find First" and then apply to "All". Close the window when done.
Again click the 'Show Demo Server' button and check the demo by letting it play. You should now have retrieved the 1st person view.

Note: the
new FOV will appear lower than usual as if the player is crouching. This will only be visible while playing the demo in KeyGrip, it is NOT in the actual demo!!

Save the file as uncompressed .kg2 file first (preferably under a new name)
Then save as compressed .dm2 file.

When you're done with the editing don't forget to move (and temporarily rename) the current, altered config.cfg out of your baseq2 directory and put back your original config.


There is some brief documentation on this subject somewhere else but from what I remember it wasn't very clear on how to get back to 1st Person View. Also I believe it never hurts to add a few simple pictures and step by step instructions.