QRAD3 Errors
if you have any answers to these
errors or have errors to add then please email us.
trian->numedges > MAX_TRI_EDGES-2
You have a face that's too
complex for qrad3 to handle.
trian->numtris >= MAX_TRI_TRIS
You have a face that's too
complex for qrad3 to handle.
trian->numpoints == MAX_TRI_POINTS
You have a face that's too
complex for qrad3 to handle.
SampleTriangulation: no
points
You have a face with no points.
Surface to large to map
You have a surface that's
too big. Note that this uses the texture coordinates to check
this, so using very small scales for textures can give you
this error too. Split your face into several small ones.
Bad l->type
MAX_MAP_LIGHTING
The lightmaps for this map
are too big. Related to the Surface to large to map. If you
don't want to make your map smaller, you can use the same
principles as for solving the above problem, ie. increase
the texture scales. If you have large outdoor areas with lots
of big cliff faces, try setting the scale there to 2 or 3.
num_patches == MAX_PATCHES
For better results, qrad3
chops all your faces up to a maximum size of 64x64 (simplified
explanation). These parts are called patches. Big faces get
split up to more patches than small. This error means that
while chopping faces, qrad3 reached its maximum number of
patches. If you don't want to make your map smaller, you can
call qrad3 with the -chop option, and make it chop of the
faces to 128x128, or some other larger value, which will reduce
the number of patches.
numplanes + fakeplanes >=
MAX_MAP_PLANES
Your map contains too many
rotating things. Simply or make the rest of the map smaller.
MAX_PATCHES
The map is too big, it exceeds
some of Quake 2/qbsp3/qrad3/qvis3's internal maximums. Simplify,
make it smaller, or split it up.
Weird numtransfers
Memory allocation failure
Buy more ram or increase the
size of your swap file
Couldn't open %s
your bsp file is missing, corrupted,
or open in another program
negative patch totallight
Empty map
you have to build a map before
running qrad3 on it
usage: qrad [-v] [-chop
num] [-scale num] [-ambient num] [-maxlight num] [-threads num]
bspfile
you have to specify the name
of the bsp file. ex qrad3 imdumb.bsp
|
|