When I first tried to get func_killbox 
                to work I had no success and I got really frustrated but then 
                my friend EutecTic Email me 
                and told me what I was doing wrong. I had already put on the tutorials 
                page that the func_killbox did nothing, so this tutorial is here 
                all because of him. Thanks EutecTic. 
                This guy is good! 
                 What the func_killbox does is kill everything inside of it. 
                  It is actually a pretty simple entity to use, but there is a 
                  trick to it that gave me all my problems. 
                
 The first thing you need to do is decide where you 
                  want the func_kill box and create the brush. If you want it 
                  to kill everyone in a room then you need to make sure that the 
                  box is covering that whole room or it will be at least hitting 
                  every entity. Once you get the brush the size you want it then 
                  make it into the func_killbox. 
                
 The next thing you need to do is give 
                  the func_killbox a targetname. This is the only key 
                  value pair that you will need. For this example lets just give 
                  it a targetname of die. 
                
 Now you must make the trigger that is going to set off the 
                  func_killbox. In this example lets make it a button on the wall. 
                  So create the button and make it into a func_button. Give 
                  the func_button a target of the func_killbox. target=die. 
                  Now here is the trick that I was I couldn't figure out. You 
                  must also give the trigger that will set off the func_kill box 
                  a pathtarget of the func_killbox. So in this example 
                  we would give the func_button a key value pair pathtarget and 
                  set it to die. pathtarget=die. 
                
 Thats it for a func_killbox. Your probably laughing at me 
                  right now cause this one was so easy. =) I wouldn't have such 
                  a problem if there were more comments in the code. hehe
                
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