RUST - Tutorials

q u a k e 2

Here you can find tutorials explaining every single entity and aspect of quake2 editing. This page is seperated into 2 different sections: the Misc. Tutorials and the entity tutorials. The Misc. Tutorials are the tutorials that have been submitted to us from all you guys. Thanks and happy mapping.

Misc. Tutorials

Tutorial
Author
Richard Neff
DemolisherFX
Rewolf
BadMonkey
Shane 'Fishman' Sherman
Michael N. Meadows
Michael N. Meadows
Richard Neff
Joel Caesar
James Parkman
GrrandMaMa
BadMonkey
Shane 'Fishman' Sherman
Shane 'Fishman' Sherman
Shane 'Fishman' Sherman
Joel Caesar
GrrandMaMa
Joel Caesar
CaSaN0va
CaSaN0va


Quake 2 Entities

ammo_

Tutorial
Description(if any)
ammo_bullets
ammo for the machine gun and chaingun
ammo_cells
ammo for the hyperblaster and BFG
ammo_grenades
ammo for the grenade launcher and hand grenades
ammo_rockets
ammo for the rocket launcher
ammo_shells
ammo for the single barrel and double barrel shotgun
ammo_slugs
ammo for the railgun

func_

Tutorial
Description(if any)
 
 
 
func_conveyor
Useless, If you want a conveyor use a func_train. This entity is NEVER used in quake2
 
 
 
 
func_group
Not used in the game. Only used in qed4 for grouping brushes.
 
 
 
 
 
 
 
 

info_

Tutorial
Description(if any)
 
 
info_player_coop
Where a player is spawned in a cooperative game.
info_player_deathmatch
Where a player is spawned in a deathmatch game.
 
info_player_start
Where a player is spawned in a Single Player game. (It's also recommended to place one in your DM map to prevent a crash when the map is loaded in SP.)

item_

Tutorial
Description(if any)
item_adrenaline
This slightly increases your health permanently.
item_ancient_head
John Carmacks head. Adds 2 to max health
item_armor_body
adds 100 to armor
item_armor_combat
adds 50 to armor
item_armor_jacket
adds 25 to armor
item_armor_shard
adds 2 to your armor
item_bandolier
Increases your carrying capacity for all ammunition except grenades and rockets.
item_breather
This provides oxygen when submerged in liquids.
item_enviro
This provides protection from harmful fluids.
item_health
heals 10 hitpoints
item_health_large
heals 25 hitpoints
item_health_mega
heals 100 hitpoints
item_health_small
Heals 2 hitpoints
item_invulnerability
renders you temporarily indestructible.
item_pack
This allows you to carry more ammo on your back.
item_power_screen
Gives you 200 armor towards energy weapons
item_power_shield
provides improved protection against energy weapons. While it is being used, it drains energy from your cells when damaged.
item_quad
temporarily multiplies all your weapons' strengths by four
item_silencer
silences the discharge of any weapon.

key_

Tutorial
Description(if any)

light_

Tutorial
Description(if any)
 
 
 

misc_

Tutorial
Description(if any)
 
 
 
 
 
 
 
misc_explobox
Those barrels that are pushable and explode when shot.
 
 
 
 
 
 
 
 
 
 

monster_

Tutorial
Description(if any)
 
 
 
 
 
 
 
 
 
 
 
 
 
This entity is broken, use the Jorg instead
 
 
 
 
 
 
 
 
 

path_

Tutorial
Description(if any)
 

point_

Tutorial
Description(if any)
 

target_

Tutorial
Description(if any)
target_actor
Not implemented. The code is incomplete
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

trigger_

Tutorial
Description(if any)
 
 
 
 
 
 
 
 
 
 
 

turret_

Tutorial
Description(if any)
 
 
 

weapon_

Tutorial
Description(if any)
weapon_bfg
Most powerful weapon. Takes ammo_cells
weapon_chaingun
wastes lots of ammo_bullets
weapon_grenadelauncher
takes ammo_grenades
weapon_hyperblaster
Very good weapon that takes ammo_cells
weapon_machinegun
Takes ammo_bullets
weapon_railgun
Slow firing powerful gun that takes ammo_slugs
weapon_rocketlauncher
Takes ammo_rockets
weapon_shotgun
2nd gun that takes ammo_shells
weapon_supershotgun
Awesome weapon that takes ammo_shells. shoots 2 at a time

Worldspawn

Tutorial
Description(if any)
 

CTF Entities

Tutorial
Description(if any)
 
 
 
 
 
 





All these tutorials are copyright 1997, 1998 Shane 'Fishman' Sherman, Martin Ka'ai Cluney, or otherwise stated.