is the camera you see after a level ends in
DeathMatch. They are a little hard to get used
to, but after you know the basics, you should do
is only one key/value pair you need to know with
the info_player_intermission, and that is "angles".
Most entities have an "angle"
key, but in the case of the info_player_intermission,
you need three (hence, the 's'.) Here's the
Create an info_player_intermission
where you want your intermission camera to be,
and give it a key of "angles".
Now, you want to put three numbers in as your
value. Each one of these numbers is an angle. The
first is the pitch, the second yaw, and the third
roll. Chances are you won't be using the third
number (roll) much, since it tilts you side to
side, but hey, you can do what ever you want.
Heres a little picture illustrating pitch,
yaw, and roll:
that didn't help, don't worry, I'll explain.)
angle (first number of the three) controlls the
up/down angle of the camera. Lets say you would
like your camera to look down about 15 degrees.
In this case, you would make the first number a
angle (second number) controls how much the
camera is turned from the zero angle (pointing
east, on a top-down view of your map.) If you
want the camera to look to the west (again, we're
talking about a top-down view relative to the map
in your editor, and not relative to the actual
camera view,) you would give it an angle of 180.
If you wanted it to look south, you would use
angle controls the side to side tilt of the
camera. Chances are, you will want to leave this
at zero, unless you're going for the "just
got shot, laying on your side" look, in
which case you could give it 90 or 270. If you
want the "hanging by your feet" look,
an info_player_intermission that
looks 30 degrees down, southwest, and standing on
it's "feet" (or hanging by it's
"hair", it's all relative) would have
an "angles" key with a
value of "30 225 0".
That's it. I
really hope I didn't confuse you, but there's always the
[example .map] for you to play with.*
*Once compiled and in-game, you have to
make sure that a (short) timelimit is set (i.e. type 'timelimit
.1' in the console) and wait for the timelimit to hit to
see the intermission.
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