Welcome. Thanks goes out to the TastySpleen crew for offering this ad-free webspace and of course for running the Q2 servers.


Downloads/Tutorials

Downloads

# files & editing tools
 
- PakScape
Solid and easy to use PakEditor.
- Qped
Versatile PakEditor and viewer (see screenshot in zip).
Views .pcx, .md2, sprites & wav -> http://qped.planetquake.gamespy.com
- Custom crosshairs x
Collection of 21 new crosshairs for Q2. Preview images included. (You need a PakEditor to update your crosshairs in a .pak file).
- Wally
Texture editor. Designed for the Q2 palette (256 colors).
- PhotoShop .wal plugin
Plugin for Photoshop to read and edit Q2 textures in .wal format. (It's best to convert textures to indexed color mode and save as tga. Then convert to pcx with Wally).
- KeyGrip2
Edit your recorded Q2 demos with this program.
- Demoplay

Instead of placing a downloaded demo in the baseq2/demos folder, and typing 'demoname.dm2' in the console without quotes, Demoplay makes it easier to play demos from any location just by doubbleclicking the .dm2 file. Plus it has playback options like fastforward, pause and slowmotion.

- Q2 Scene Builder
QSB is a full featured program that allows you to compose scenes made up of models from Quake2 -> http://qsb.planetquake.gamespy.com//index.html
- Q2Text
Little config tool to make those flashy but annoying multi-line textbinds and symbols.
- Hjsplitpro
Program to split almost any file into smaller pieces. Handy for email attachments that are too large to send at once. (See screenshot in zip)
- QERadiant 1.47
Map Editor (my first choice, it's very solid but more advanced)-> http://www.qeradiant.com
- QuArK 6.4
Map Editor thats support a multitude of games -> http://quark.planetquake.gamespy.com
- buildtools
The 'latest' compilers for compiling Q2 maps.
- Q2Beaver
Recommended if you use QeRadiant. It's a Windows-interface that frontends the compiling utilities used to compile Q2 and HL maps. (Screenshot in zip)
- BSP to MAP converter
Winbspc.exe - Converter from the 'Gladiator Bot'. Converts BSP to Map & BSP to AAS
- Q2dm1 source map
Backwards converted and bugfixed MAP file of q2dm1. You need a mapeditor to view this.
- NumBrush
Entity and brush numbering program for MAP files. Useful for deciphering compile warnings and crashing errors when invalid geometry is present.
- Quake2 Modeler
The standard Quake2 model editor.
- Pak0-basic.zip (60MB)
This zip contains the (singleplayer) maps, textures and models. - No sounds.

* This is not a 'pak' file. Quake2 doesn't recognize this zip so extract the files to your Quake2/baseq2/.. folder using folder names.
This zip contains all the stock sounds.

* This is not a 'pak' file. Quake2 doesn't recognize this zip so extract the files to your Quake2/baseq2/.. folder using folder names.
* Zips are smaller in size than .paks, but if you wish you can always create your own .pak file later with a program like PakScape (see above).


Updates

-- Not been very active in terms of mapdesigning and all that lately, but nonetheless I have a couple of maps in the oven;

Over the last couple of months whenever time permits, I've been working on rebuilding 'The Edge' for Quake2World
.
(It's taking long because working on this map entirely depends on my motivation and mood. The free standalone game project that Jay Dolan and co have developped has more or less come to a halt and it's of course very hard to keep people interested while the developpers and mappers have other things to worry about and attend to. However I still feel that Q2W is going to spark the interest of a bunch of Q2 players that love the doublejumping and can appreciate some eyecandy once version 1.0 is released. Screenshots of my fresh but rough and rusty DM1 remake will be posted this summer:)

Second, a 'Torment II' duel map has been sitting on my hdd for quite some time so I really should finish that one.

And lastly also on my hdd there is a rather large snow/mountain themed map in the making that will be specifically designed for the Vanilla crowd. I actually got rather far with it but I honestly have no idea when or if it will ever see the light of day. But that's how it goes when you make maps, I'm used to this and sometimes the best thing to do is to shelf a map and wait for inspiration and enough time.


-- Released a new map 'Torment' for Q2. Most if not all of my previous maps were designed for ffa (free for all) mode but this time the map is designed for tourney (duel) mode. This sounds super interesting but it basicly means that the map is just smaller in size and more thought was put into the item placement.

Map info
- spawnpoints: 8
- new textures: no
- size: small
- performance: max r_speeds +/-900



More screenshots

Download map


The original 'Rust' Quake2 Editing tutorials
If you are interested in mapmaking for Quake2 and could use some help, these extended tutorials are a good place to start.
They are still partly available on gamedesign.net but what I have uploaded here are the old tutorials from a couple of years back including all images and example .maps. I take no credit for the tutorials but I did fix a lot of things ie. added missing images, restored broken links and made example .map files.

keyGrip2 tutorial
Only one tutorial for now:> Retrieving the 1st-person view from 3rd-person demos. I figured this could come in handy since KeyGrip is not exactly user-friendly.


Mapping site
My old MapPage: home of my previous creative projects.


(c)2010 DJ 'Panjoo' Bloot. e-mail