| #
files
& editing tools |
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- PakScape |
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Solid and easy to use PakEditor. |
| - Qped |
|
Versatile
PakEditor and viewer (see screenshot in zip).
Views .pcx, .md2, sprites & wav -> http://qped.planetquake.gamespy.com |
| -
Custom crosshairs x |
|
Collection
of 21 new crosshairs for Q2. Preview images included. (You need
a PakEditor to update your crosshairs in a .pak file). |
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- Wally |
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Texture editor. Designed for the Q2 palette (256 colors). |
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- PhotoShop .wal plugin |
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Plugin
for Photoshop to read and edit Q2 textures in .wal format. (It's
best to convert textures to indexed color mode and save as tga.
Then convert to pcx with Wally). |
|
- KeyGrip2 |
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Edit
your recorded Q2 demos with this program. |
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- Demoplay |
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Instead
of placing a downloaded demo in the baseq2/demos folder, and
typing 'demoname.dm2' in the console without quotes, Demoplay
makes it easier to play demos from any location just by doubbleclicking
the .dm2 file. Plus it has playback options like fastforward,
pause and slowmotion.
|
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- Q2 Scene Builder |
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QSB
is a full featured program that allows you to compose scenes
made up of models from Quake2 -> http://qsb.planetquake.gamespy.com//index.html |
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- Q2Text |
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Little
config tool to make those flashy but annoying multi-line textbinds
and symbols. |
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- Hjsplitpro |
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Program
to split almost any file into smaller pieces. Handy for email
attachments that are too large to send at once. (See screenshot
in zip) |
|
- QERadiant 1.47 |
|
Map
Editor (my first choice, it's very solid but more advanced)->
http://www.qeradiant.com |
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- QuArK 6.4
|
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Map
Editor thats support a multitude of games -> http://quark.planetquake.gamespy.com |
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- buildtools |
|
The
'latest' compilers for compiling Q2 maps. |
| -
Q2Beaver |
|
Recommended
if you use QeRadiant. It's a
Windows-interface that frontends the compiling utilities used
to compile Q2 and HL maps. (Screenshot in zip) |
| -
BSP to MAP converter |
|
Winbspc.exe
- Converter from the 'Gladiator Bot'. Converts BSP to Map &
BSP to AAS |
| -
Q2dm1 source map |
|
Backwards
converted and bugfixed MAP file of q2dm1. You need a mapeditor
to view this. |
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- NumBrush |
|
Entity
and brush numbering program for MAP files. Useful for deciphering
compile warnings and crashing errors when invalid geometry is
present. |
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- Quake2 Modeler |
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The
standard Quake2 model editor. |
|
- Pak0-basic.zip (60MB) |
|
This
zip contains the (singleplayer) maps, textures and models. -
No sounds.
* This is not a 'pak' file. Quake2 doesn't recognize this zip
so extract the files to your Quake2/baseq2/.. folder using folder
names. |
|
|
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This
zip contains all the stock sounds.
* This is not a 'pak' file. Quake2 doesn't recognize this zip
so extract the files to your Quake2/baseq2/.. folder using folder
names. |
| |
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*
Zips are smaller in size than .paks, but if you wish you can
always create your own .pak file later with a program like
PakScape (see above).
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